Week 03

Art Center College of Design Design & Representation Techniques 1

Week 03 9/30 Basic Orthogonal Modeling02

Download Course Material Here

2010_Fall_DP01_SlidesW03

1 Review of Week02 Assignment

2 Learning ShortCuts

  1. Type “Options”
  2. Locate Aliases
  3. Click “New” and create following shortcuts
  4. M  / ‘_Move
  5. C / ‘_Copy
  6. E / ‘_ExtrudeCrv
  7. ET/ ‘_Extend
  8. F / Fillet
  9. J / ‘_Join
  10. L / ‘_Loft
  11. P / ‘_PlanarSrf
  12. R / ‘_Rotate
  13. SS / ‘_Scale1D
  14. T / ‘_Trim
3 Boolean Exercise

  • Open W03_BooleanExercise.3dm

4 Modeling De Blas House by Alberto Campo Baeza

De Blas House
  • 01.  Understand Layer system in the sample file.
  • 02.  Trace 2nd Floor Roof and Extrude.
  • 03.  Trace Overall Concrete Structure and Extrude, coordinating with section drawings.
  • 04.  Create a Construction Plane for second floor.
  • 05.  Create 2nd floor with opening for stairs.
  • 06.  Create Series of Posts that support 2nd floor roof.
  • 07.  Create glass walls in 2nd floor.
  • 08.  Turn on 1FP layer.  Create a Construction Plane for first floor.
  • 09.  Create first floor slab.
  • 10.  Create stairs.  Refer to frontal section
  • 11.  Create interior walls on 1st floor.
  • 12.  Create doorways on 1st floor
  • 13.  Create Window and door openings.
  • 14.  Create doors and windows.
  • 15.  Create landscape and Boolean Difference

5 Rendering with V-Ray

  1. Organize layers by material
    1. “Glass”
    2. “Concrete”
    3. “Metal”
    4. “DryWall”
  2. V-Ray > Material Editor / Right Click “Scene Materials” > Import New Material
  3. Select each material from the list
  4. Click on little circle in layer window
  5. Assign Material to layers / Plugin >
  6. V-Ray > Render Options > File > Load > gi_irmap_low.visopt
  7. Render > Render

Assignment 3 / 3 Houses Box Array configuration
Due Week 04 (5%)

  1. Create 3 Cubes / 10x10x10′, 15x15x10′, and 20’x20’x20′
  2. Design 3 houses using at least 4 cubes each. (size combination is up to you)
    1. Open House
    2. Semi-Open House
    3. Secure House
  3. Render 3 houses using V-Ray, and upload on the website.

Please Note:

  • Think about relationship of one cube to another.
  • Think about indoor / outdoor space
  • Think about meaning of light, different space needs different amount of light and security.
  • Where do you put your windows
  • Create a rhthm between closed and open spatial sequence.
  • Think about Entrance, and path.

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